The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space | STUDENT | Institut royal d'architecture du Canada

The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space | STUDENT

Référence: CEWW200203

Virtual Reality (VR) has become a wildly popular tool for not only the presentation of a project but also the process of designing a space. The use of this tool can help us overcome one of the largest challenges as designers – convincing the client that our 2D representations will feel the same when constructed in reality. 

The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space

Webday Wednesday Series

Topics: Advanced Technology / BIM

Length: 1 hour | What's Included: Video, quiz, and certificate of completion 

This webinar is ready to stream! 

Virtual Reality (VR) has become a wildly popular tool for not only the presentation of a project but also the process of designing a space. The use of this tool can help us overcome one of the largest challenges as designers – convincing the client that our 2D representations will feel the same when constructed in reality. VR allows the user to gain a sense of scale and space that a drawing simply cannot.

In this webinar, Carleton Immersive Media Studio researchers Joshua Chartrand and Julia Laninga will detail the process of bringing a Building Information Model (BIM) into Unreal Engine for use in a Virtual Reality headset. Using the Canadian Senate Foyer as a case study, they will first show how to convert the model into an Unreal asset using a commercial plugin, Datasmith. Next, they will demonstrate the problems that can occur when bringing Revit-based geometry into a game engine. Afterward, they will share a simple workflow on how to clean up a mesh in a 3D modeling software. Finally, they will compare the results between an untouched mesh and an optimized mesh in a Virtual Reality headset.

Learning Outcomes: 

At the completion of this webinar, participants will be able to: 

  • Describe the basic concepts and characteristics that define a Virtual Reality experience and explain how Virtual Reality experiences can be utilized for the Architecture, Engineering, and Construction (AEC) industry;
  • Analyze an architectural model and realize how to break down its components for use in a Virtual Reality compatible software, ie. commercial game engines.
  • Apply basic mesh optimization techniques towards polygon models for use in-game engine environments;
  • Develop a simple Virtual Reality experience in Unreal Engine from a Building Information Model using Revit and Datasmith.

Subject Matter Experts: 

Joshua Chartrand l Bachelor of Information Technology l Carleton Immersive Media Studio

Julia Laninga l Bachelor of Information Technology l Carleton Immersive Media Studio

Available Until: December 31, 2022 

 

Pricing A-La-Carte 

This is a recording of a live event. 
This webinar is part of a series! See more like this here. 

$75.00
Prix catalogue: $75.00
Prix membres: 
$25.00