Webday Wednesday - The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space | Royal Architectural Institute of Canada

Webday Wednesday - The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space

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For the month of February, the RAIC is pleased to present a weekly series on the subject of Emerging Technologies.

The Emergence of Virtual Reality: Using Game Engines to Visualize 3D Space
Date: February 19, 2020
Presenter: Joshua Chartrand and Julia Laninga

SESSION:

Virtual Reality (VR) has become a wildly popular tool for not only the presentation of a project but also the process of designing a space. The use of this tool can help us overcome one of the largest challenges as designers – convincing the client that our 2D representations will feel the same when constructed in reality. VR allows the user to gain a sense of scale and space that a drawing simply cannot.

In this webinar, Carleton Immersive Media Studio researchers Joshua Chartrand and Julia Laninga will detail the process of bringing a Building Information Model (BIM) into Unreal Engine for use in a Virtual Reality headset. Using the Canadian Senate Foyer as a case study, they will first show how to convert the model into an Unreal asset using a commercial plugin, Datasmith. Next, they will demonstrate the problems that can occur when bringing Revit-based geometry into a game engine. Afterward, they will share a simple workflow on how to clean up a mesh in a 3D modeling software. Finally, they will compare the results between an untouched mesh and an optimized mesh in a Virtual Reality headset.

LEARNING OUTCOMES:
At the completion of this session, the participant/learner will be able to:

  • Describe the basic concepts and characteristics that define a Virtual Reality experience and explain how Virtual Reality experiences can be utilized for the Architecture, Engineering, and Construction (AEC) industry;
  • Analyze an architectural model and realize how to break down its components for use in a Virtual Reality compatible software, ie. commercial game engines.
  • Apply basic mesh optimization techniques towards polygon models for use in-game engine environments;
  • Develop a simple Virtual Reality experience in Unreal Engine from a Building Information Model using Revit and Datasmith.

Continuing education learning hours: 1 credit

Joshua Chartrand l Bachelor of Information Technology l Carleton Immersive Media Studio

Joshua Chartrand has been a designer and developer at Carleton Immersive Media Studio for over three years. In April 2018 he graduated from Carleton University’s Bachelor of Information Technology program with a focus in Interactive Multimedia and Design. He has overseen and contributed to many of the lab’s Digitally Assisted Storytelling projects, including the Senate Virtual Tour, the Canada 150 VR Kiosk, the Canadian High Arctic Research Station Tour and visualizing the Canadian Parliament buildings in Virtual Reality. His focus is on the use of game engines to produce interactive experiences and games.

Julia Laninga l Bachelor of Information Technology l Carleton Immersive Media Studio

Julia Laninga is a 3D designer and developer at Carleton Immersive Media Studio. She graduated from Carleton University with a Bachelor of Information Technology, focused on interactive multimedia and design. Her main area of research has been the optimization of 3D models for use in games and virtual reality and has helped to develop various experiences and applications using game engines.

REGISTRATION DEADLINE: Monday, February 17, 2020, at 5 p.m. ET.

WEBINAR REGISTRATION FEE:
$50 for RAIC members, plus applicable taxes.
$75 for non-members, plus applicable taxes.

SCHEDULE: The Webinar will take place on Wednesday,  February 19, 2020, at 1 p.m. ET in English.
The Canada-wide schedule by time zone is:

 

PACIFIC

MOUNTAIN

CENTRAL

EAST

ATLANTIC

NEWFOUNDLAND

START

 10 a.m.

 11 a.m.

 12 noon

 1 p.m.

 2 p.m.

 2:30 p.m.

END

 11 a.m.

 12 noon

 1 p.m.

 2 p.m.

 3 p.m.

 3:30 p.m.

More information, including online access instructions and a PDF copy of the slides will be sent to you by email on the Tuesday prior to the Webday webinar. 

*Purchase of webinars and events are non-transferable.

When
2020-02-19 13:00 through  2:00 PM
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